Note that the amount of Experience gained and monsters’ Hit Points are nonetheless different for each player setting (as stated above). In other words: players 8 and players 7 have the same drop rates, players 6 and 5, players 4 and 3, and players 2 and 1. So the steps for more drops are players 3, players 5 and players 7. Note: The formula implies, that for unpartied players (and simulated players via the Players X Command) only every second additional players has impact on drop rates. In Single Player the difference between the drops for 3 player setting and 5 player setting is only marginal though.
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